Consuming Not Creating, Revisited
Back a year ago, John Gruber argued [and I concurred] that the iPhone was designed for consuming and not creating. This has not changed with the iPhone 3G—the only thing that’s changed, really, is that the App Store now means that the iPhone is for play. [Some would argue that play is consumption, but I'm not getting into consumer psychology tonight.]
But even those who once said “I would go raving nuts trying to use the iPhone as my mobile device” are now consuming on their iPhone:
I credit Brent and the excellent NetNewsWire for iPhone for my newfound ability to (almost) keep up with my feeds again.
Mind you, I don’t expect that Alex wrote the post on his iPhone … or his Crackberry. And this is not an argument that Alex should make the switch. He can’t get the hang of the iPhone keyboard, and he’s used to the Blackberry. Arguing that he should switch would be like me arguing that he should drive a manual transmission—just because I love it and think that it’s awesome doesn’t mean that it’s for him. I’d just argue that, well, he should know how in an emergency—and I’m sure that he does.
[Okay, I've only ridden with Alex a handful of times, and I can't remember whether or not his car is an automatic. I'm fairly sure his wife's is, but I won't hold that against him.]
[[And Alex, yes, I wrote this so I could tweak you and go all "iPhone FTW!!!" You know you're laughing.]]
I’m 50% sure my next phone will be the HTC Touch Pro.
August 12th, 2008 at 20:24The iPhone is the best small internet tablet I’ve seen - the browser is second to none and a couple of the new 3rd party apps are almost useful (NNW in particular).
But every damn time I start using is in earnest, I run into the “data input” issue and pull out my BlackBerry.
I think the most interesting take-away from all my mobile computing discussions with people is just how widely varied mobile use cases are.
August 18th, 2008 at 01:31[...] Consuming Not Creating, Revisited - heh. [...]
August 18th, 2008 at 01:37